Writing and time, working and time…
Saturday, May 27th, 2006
The big thing about writing and time is that writing takes time. Or, at least, it takes me time. I spend a lot of the writing process sitting and staring at what it is I just wrote…far more time than the actual WRITING. Or even the thinking.
So I didn’t get around to that article I wanted to write on the message that Sony is pushing on people with their “PLAY BEYOND” campaign from E3. The basic gist would have been that with its extravagant images of RPS (Rock-Paper-Scissors) and rings, Sony is telling us rather explicitly that they are giving us old game experiences with a shiny new veneer.
Which is, of course, dumb.
(I think?)
But I haven’t written that, mainly because I’ve been busy working on my first console game. It’s a pretty neat Xbox 360 game, with its Unreal 3 and PhysX stuff. I did sound implementation and Kismet scripting for the game, and I just hit my big content deivery date yesterday. So now I’m free.
Except I’m now at Fanime. I’m going to blog about it a bit during and after the weekend. Looks to be a slow con at the moment, but we’ll see how things pick up. I’ll probably do a bit of my late night anime/game piano thing.
So, I’ll REALLY be free after this Memorial Day weekend. Except I’ve gotta do some serious soundtrack work. Oh, and write my first ever j-pop song. That will be fun.
Wait. I guess I won’t be free much at all…






